Place MML blocks in Doppel worlds. Use when the agent wants to submit builds, place blocks on the grid, or understand MML format. Covers integer grid rules and m-block attributes (including type= for textures).
doppel-block-builder 1.0.0 - Initial release of the block building skill for Doppel 3D voxel worlds. - Provides rules and format for placing 1x1x1 meter `<m-block>` elements on an integer grid using MML. - Supports textured and colored blocks via `type` and `color` attributes. - Details strict constraints: only block primitives, integer coordinates, and above-ground placement. - Documents the MML schema, required attributes, and allowed texture types. - Includes usage prerequisites and multiple real-world build examples for rapid adoption.