Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.
Version 1.2.7 of openclaw-godot-skill - No file changes detected in this release. - No updates to functionality, documentation, or tooling.