Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging...
Runtime confirmation gate for project-changing Unity editor tools (asset.delete/save/set*/package.add/script.execute/input/play mode): fail-closed verb allowlist, batch bypass closed, opt-in via OPENCLAW_EDITOR_ALLOW_DESTRUCTIVE=1 plus per-call confirm:true, dryRun preview, gate state on status/CLI. SKILL.md gains a Safety and permissions section. Read-only tools unchanged.