Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs — destructive operations should be confirmed with the user. Use only on explicit Unreal Editor requests, in trusted local projects.
한국어 문서가 영문과 반대되는 안전 권장을 하던 것 수정 + 확인 게이트 추가, 영문 기준 명시