Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debuggin...
Runtime confirmation gate for project-changing Unreal editor tools (actor.create/delete, level.save/open, transform.set*, etc.): fail-closed verb allowlist, batch bypass closed, opt-in via OPENCLAW_EDITOR_ALLOW_DESTRUCTIVE=1 plus per-call confirm:true, dryRun preview, gate state on status/CLI. SKILL.md and SKILL_KO.md gain a Safety and permissions section. Read-only tools unchanged.